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The three previous Quake games have all had very little to do with one another. The first game's story almost felt more like a retelling of Doom, dealing with inappropriately opened portals that spew out all sorts of horrific demons. Quake II ditched that storyline in favor of an Earth-versus-alien conflict that had you crash-landing on the alien homeworld in search of revenge. Quake III Arena was multiplayer focused, with no true single-player storyline other than that a wide collection of warriors--some taken from the Doom and Quake games--had been pulled out of their own timelines and into this futuristic battle arena. Quake 4 doubles back and picks up where Quake II left off. That nameless space marine from Quake II has apparently killed the Makron, the leader of the Strogg forces, and now it's up to you to get in there and try to finish the job. But, of course, things aren't quite what they seem.
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